[{"data":1,"prerenderedAt":60},["ShallowReactive",2],{"\u002Fblog\u002F2026\u002F05\u002F06\u002Fbetter-ads-pacing-for-our-mobile-games":3},{"id":4,"title":5,"body":6,"date":38,"description":39,"extension":40,"image":41,"meta":42,"navigation":43,"path":44,"pixelated":45,"seo":46,"stem":47,"tags":48,"__hash__":59},"blog\u002Fblog\u002F2026\u002F05\u002F06\u002Fbetter-ads-pacing-for-our-mobile-games.md","Better Ads Pacing for Our Mobile Games",{"type":7,"value":8,"toc":34},"minimark",[9,13,16,28,31],[10,11,12],"p",{},"Hello! Hope you're doing well.",[10,14,15],{},"Today I've made some changes to the ads pacing in our mobile games, and I wanted to share the details with you.",[10,17,18,19,23,24,27],{},"Initially, ads were shown once per ",[20,21,22],"strong",{},"3 minutes",", but I've adjusted that to once per ",[20,25,26],{},"15 minutes",". This means you'll see fewer ads while playing, which should make the experience more enjoyable and less disruptive.",[10,29,30],{},"I also uploaded a new version for Keep Falling, which fixes some unusual bugs.",[10,32,33],{},"Thanks a lot for your support and keep playing!!",{"title":35,"searchDepth":36,"depth":36,"links":37},"",2,[],"2026-05-06","We want to make sure our mobile games are fun and fair for everyone. Here's how we're improving our ads pacing.","md",null,{},true,"\u002Fblog\u002F2026\u002F05\u002F06\u002Fbetter-ads-pacing-for-our-mobile-games",false,{"title":5,"description":39},"blog\u002F2026\u002F05\u002F06\u002Fbetter-ads-pacing-for-our-mobile-games",[49,50,51,52,53,54,55,56,57,58],"Mobile","Games","Keep Falling","BallDog!","Sliding Puzzle","Amazing Copter","Massi vs. José","News","Team","Gammes","liHPpcc2e7DhdirsH0S6HKRy85RpG-tVy5xu-eErzOk",1778116806216]