

We craft games, apps, and tools that bring people together.

Back in 2016, my cousin and I developed our first game: Massi vs. José. Since that moment, we knew we had something special in our hands. We've been gamers all of our lives and always appreciated the details that make a videogame fun. After endless conversations filled with joy, Gammes was born.
Gammes is just the word 'game' with an additional 'm', turning it into a new concept, something different, and our vision can be perfectly summarized in one phrase: We make the difference. Our goal is to bring all of our potential ideas to life and to create a community around our final products. Help us make our dreams reality!
We are a team dedicated to the development of videogames and we hope you can enjoy our current and future games!
The studio takes shape and the very first version of Massi vs. José launches.
We release BallDog!, our first mobile game.
Keep Falling launches — our most successful project to date.
Massi vs. José arrives on Steam as our first commercial game, and DomiNotes, our first mobile app, launches too.
In progress...
'Gammes' is 'game' with an extra 'm' — our promise to do things differently and pour every idea we have into what we build.
We build for the players. Our goal is a community that grows around every game and app we ship.
We've been gamers all our lives, and we sweat the small details that make a game genuinely fun to play.

Programmer, Artist & Team Founder 🖥️

Marketing, QA & Project Management 📊
We'd love to hear from you — questions, feedback, or just to say hi.
Contact Us