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Indie game studio 2016Gammes

We make the difference

We craft games, apps, and tools that bring people together.

+10
Years creating
9
Projects
4
Platforms
Steam · iOS · Android · Web
2
People, one dream
GAMMES
gamem

What is Gammes?

Back in 2016, my cousin and I developed our first game: Massi vs. José. Since that moment, we knew we had something special in our hands. We've been gamers all of our lives and always appreciated the details that make a videogame fun. After endless conversations filled with joy, Gammes was born.

Gammes is just the word 'game' with an additional 'm', turning it into a new concept, something different, and our vision can be perfectly summarized in one phrase: We make the difference. Our goal is to bring all of our potential ideas to life and to create a community around our final products. Help us make our dreams reality!

We are a team dedicated to the development of videogames and we hope you can enjoy our current and future games!

Our Journey

  1. 2016

    Gammes is born

    The studio takes shape and the very first version of Massi vs. José launches.

  2. 2019

    BallDog!

    We release BallDog!, our first mobile game.

  3. 2023

    Keep Falling

    Keep Falling launches — our most successful project to date.

  4. 2025

    Going commercial

    Massi vs. José arrives on Steam as our first commercial game, and DomiNotes, our first mobile app, launches too.

  5. 2026

    The journey continues

    In progress...

What drives us

We make the difference

'Gammes' is 'game' with an extra 'm' — our promise to do things differently and pour every idea we have into what we build.

Community first

We build for the players. Our goal is a community that grows around every game and app we ship.

Gamer at heart

We've been gamers all our lives, and we sweat the small details that make a game genuinely fun to play.

Meet the Team

José González

José González

Programmer, Artist & Team Founder 🖥️

Nelson Cruz

Nelson Cruz

Marketing, QA & Project Management 📊

Want to get in touch?

We'd love to hear from you — questions, feedback, or just to say hi.

Contact Us