Hello! I hope all of you are doing well.

We introduced some bugs (we didn't want, though) with the latest update of Keep Falling, but we're working on the solution and will update the game ASAP!

Thanks for the patience, and keep playing!

Best regards,
José

**UPDATE**
Keep Falling is now fixed with its latest update!! Make sure you're playing the 2.9.5 version.

0 CommentsAuthor's picture Published by José González • May 28th, 2024 07:07 PM
Hello! I hope all of you are doing well.

I've made a little but significant update to our blog. Now you can post comments under articles, using your Gammes account!

To create an account, go to Login, located in the navbar.

See you soon!

1 CommentAuthor's picture Published by José González • May 27th, 2024 03:59 PM
BallDog! store page (May 9th 2024)

Hello! 🤩 I hope you are doing well. We're proud to announce that our first mobile game BallDog! has now reached over 50,000 downloads on Google Play Store!! We're so excited for all the things we're preparing for the future of Gammes. I'll make a super important announcement very soon!

Thanks a lot for your support and keep playing our games. We really appreciate all of our players and members of our community 🥰.

See you soon,
José

0 CommentsAuthor's picture Published by José González • May 09th, 2024 08:33 PM
Hello 👋 I hope all of you are doing well.

We at Gammes are thrilled to have such a passionate community enjoying our games. We pour our hearts into creating a fun and engaging experience for everyone, and your continued support means the world to us 🙏.

You might have noticed that we've added a new button to our games. In-game advertisements help to keep the free-to-play experience running smoothly. But we also know that they can be a bit... annoying. So, that's where our premium option comes in.

When you pay for no ads, you get:
  • Ad-free experience.
  • Supporting the developers.

If you choose premium, you're becoming a vital part of our journey. We're a really small team with big dreams 🤩.

Thank you again for playing our games, we truly appreciate it!

Best regards,
José

0 CommentsAuthor's picture Published by José González • April 17th, 2024 05:56 PM
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Hello! Hope you're all doing well. We're proud to announce that both BallDog! and Keep Falling have reached over 5,000 players on Google Play Store! Thanks a lot for the support and keep playing our games. These casual games are perfect for when you have to kill some time or wait for something.

We would like to see Sliding Puzzle and Amazing Copter reach these heights as well 😊. Soon, we will have more details to share about our next game, Massi vs. José.

Best regards,
José

0 CommentsAuthor's picture Published by José González • April 05th, 2024 03:34 PM
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Hello! I'm so excited to announce that a web version of Amazing Copter is now available on Newgrounds! You can go a play it here.

We would really appreciate that you leave a review 😊.

Thanks for your support, and keep playing!

0 CommentsAuthor's picture Published by José González • April 01th, 2024 05:10 PM
Hello! Hope you're doing well.

I've been working on various improvements for our blog page. With the latest update, I've added pagination, but it will appear when we have more articles in the future.

Also, I wanted to celebrate a new milestone: we've reached over 1,000 views!!

Thanks a lot for your support. Keep playing! 😄

0 CommentsAuthor's picture Published by José González • March 31th, 2024 11:01 PM
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Back in 2016, after graduating from High School, my cousing (Nelson Cruz) and I decided to lear and develop a videogame while vacations lasted. We went bakc and forth with multiple concepts and ideas, but we wanted to make a platformer for our first game together. Then, I rmemeber that, back in 2012, I developed a simple Flash game called Massi vs. José and uploaded to Newgrounds. This old game was made with Macromedia Flash 8 Pro and had a lot of issues, but I was happy to develop and publish my first game!

After setting up the main idea for the game, we decided to use Unity as our new game engine. It was an amazing experience, we learned a lot! My cousin designed and built all the 40 levels, while I wrote most of the code and did some all-mighty art (not good). After 3 months, we had our game ready. We published it on Itch and got a lot of downloads (~80). Since then, we started and cancelled some projects...

  • Night Ninja (2016)
  • The Legend Of Kathy (2017)
  • Bolly's Adventure
  • Massi vs. José (2021 edition)
  • Together

We couldn't engage with the idea like we did with Massi (2016) and we were disappointed 😔. However, in the most recent years, we finally caught up and decided to reset, reboot, rework our vision as Gammes. After a lot of struggles, we published BallDog! on Google Play Store. It was our first mobile game and our first game in a lot of time! After BallDog!, we've published 3 more games:


When we were finishing Amazing Copter, we started brainstorming for our next project. At the end, we decided to remaster Massi vs. José for Android, and it will be available in 2024. We're hard at work with this new game, and I'm so excited to share more details soon 😀.
 
Thanks a lot for the support and keep playing!!


0 CommentsAuthor's picture Published by José González • January 26th, 2024 12:00 PM

When we release a new game, the first question that comes up is "is it available for iOS?" and we always answer the same: no. But I would like to let you know that we've been working really hard to get our games on the App Store, day and night! However, publishing for iOS is way harder than Android.

To publish for Android, "you only need a computer and a dream" - José González, 2024. Setting up your app on Play Store is so straightforward and user-friendly. We've published 4 games already, and we're working on a 5th one (Massi vs. José Remastered). I'm no expert of handling mobile apps and projects, but Google and Unity explain the process very well.

To publish for iOS, you need macOS. To have macOS, you need a MacBook, Mac Mini or iMac (all expensive options). We tried using a service like Mac in Cloud, but to install Unity and handle its license you need a really expensive plan. Our games are not profitable, yet, so these options are all discarded. I could buy a Mac system with my current job, but it's such a difficult decision for me because I've always used PC (Windows & Linux) for work and gaming, and I don't want to buy one just for Unity. Decisions, decisions.

We will continue working on our games, release them on Android and give them their necessary support. iOS versions would still be TBA until further notice 😭. We apologize for any inconveniences, thanks a lot for your support and keep playing!

0 CommentsAuthor's picture Published by José González • January 24th, 2024 12:00 PM
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